<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Text for general spell help and messages. -->
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_SPELL_COST</Tag>
		<English>[ICON_BULLET]Costs %d1[ICON_GOLD]</English>
		<French>[ICON_BULLET]Co�te %d1[ICON_GOLD]</French>
		<German>[ICON_BULLET]Kostet %d1[ICON_GOLD]</German>
		<Italian>[ICON_BULLET]Costs %d1[ICON_GOLD]</Italian>
		<Spanish>[ICON_BULLET]Cuesta %d1[ICON_GOLD]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_COST_CANNOT_PAY</Tag>
		<English>[ICON_BULLET][COLOR_RED]Costs %d1[COLOR_REVERT][ICON_GOLD]</English>
		<French>[ICON_BULLET][COLOR_RED]Co�te %d1[COLOR_REVERT][ICON_GOLD]</French>
		<German>[ICON_BULLET][COLOR_RED]Kostet %d1[COLOR_REVERT][ICON_GOLD]</German>
		<Italian>[ICON_BULLET][COLOR_RED]Costs %d1[COLOR_REVERT][ICON_GOLD]</Italian>
		<Spanish>[ICON_BULLET][COLOR_RED]Cuesta %d1[COLOR_REVERT][ICON_GOLD]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PROFIT</Tag>
		<English>[ICON_BULLET]Receive %d1[ICON_GOLD]</English>
		<French>[ICON_BULLET]Receive %d1[ICON_GOLD]</French>
		<German>[ICON_BULLET]Erhalte %d1[ICON_GOLD]</German>
		<Italian>[ICON_BULLET]Receive %d1[ICON_GOLD]</Italian>
		<Spanish>[ICON_BULLET]Receive %d1[ICON_GOLD]</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_SPELL_CAST</Tag>
		<English>%s1_UnitName casts %s2</English>
		<French>%s1_UnitName jets %s2</French>
		<German>%s1_UnitName wirkt %s2</German>
		<Italian>%s1_UnitName tiri %s2</Italian>
		<Spanish>%s1_UnitName lanza %s2</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_SPELL_MISCAST</Tag>
		<English>%s1_UnitName miscasts %s2</English>
		<French>%s1_UnitName miscasts %s2</French>
		<German>%s1_UnitName schl�gt fehl beim Wirken von %s2</German>
		<Italian>%s1_UnitName miscasts %s2</Italian>
		<Spanish>%s1_UnitName lanza mal %s2</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_IGNORE_HAS_CASTED</Tag>
		<English>[ICON_BULLET]Can be casted even after another spell has been casted this turn by the same caster</English>
		<French>[ICON_BULLET]Can be casted even after another spell has been casted this turn by the same caster</French>
		<German>[ICON_BULLET]Kann sogar gewirkt werden, wenn der Zaubernde diesen Zug schon einen anderen Zauber gewirkt hat</German>
		<Italian>[ICON_BULLET]Can be casted even after another spell has been casted this turn by the same caster</Italian>
		<Spanish>[ICON_BULLET]Can be casted even after another spell has been casted this turn by the same caster</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PREREQ_CASTER_ALIVE</Tag>
		<English>[ICON_BULLET]Caster must be alive</English>
		<French>[ICON_BULLET]Caster must be alive</French>
		<German>[ICON_BULLET]Der Zaubernde muss lebendig sein</German>
		<Italian>[ICON_BULLET]Caster must be alive</Italian>
		<Spanish>[ICON_BULLET]El lanzador debe ser vivo</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PREREQ_CASTER_NO_DURATION</Tag>
		<English>[ICON_BULLET]Caster must not be temporary</English>
		<French>[ICON_BULLET]Caster must not be temporary</French>
		<German>[ICON_BULLET]Der Zaubernde darf nicht tempor�r sein</German>
		<Italian>[ICON_BULLET]Caster must not be temporary</Italian>
		<Spanish>[ICON_BULLET]El lanzador no debe ser temporal</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_VOTE_PREREQ</Tag>
		<English>[ICON_BULLET]Requires the resolution %s1_vote</English>
		<French>[ICON_BULLET]Requires the resolution %s1_vote</French>
		<German>[ICON_BULLET]Ben�tigt die Resolution %s1_vote</German>
		<Italian>[ICON_BULLET]Requires the resolution %s1_vote</Italian>
		<Spanish>[ICON_BULLET]Requires the resolution %s1_vote</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PREREQ_POPULATION</Tag>
		<English>[ICON_BULLET]Requires at least %d1 population points</English>
		<French>[ICON_BULLET]Requires at least %d1 population points</French>
		<German>[ICON_BULLET]Ben�tigt mindestens %d1 Bev�lkerungspunkte</German>
		<Italian>[ICON_BULLET]Requires at least %d1 population points</Italian>
		<Spanish>[ICON_BULLET]Requires at least %d1 population points</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_POPULATION</Tag>
		<English>[ICON_BULLET]Increases the population of the city by %d1</English>
		<French>[ICON_BULLET]Increases the population of the city by %d1</French>
		<German>[ICON_BULLET]Erh�ht die Bev�lkerungzahl der Stadt um %d1</German>
		<Italian>[ICON_BULLET]Increases the population of the city by %d1</Italian>
		<Spanish>[ICON_BULLET]Aumenta la poblaci�n de la ciudad por %d1</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_REMOVE_POPULATION</Tag>
		<English>[ICON_BULLET]Reduces the population of the city by %d1</English>
		<French>[ICON_BULLET]Reduces the population of the city by %d1</French>
		<German>[ICON_BULLET]Verringert die Bev�lkerungzahl der Stadt um %d1</German>
		<Italian>[ICON_BULLET]Reduces the population of the city by %d1</Italian>
		<Spanish>[ICON_BULLET]Reduce la poblaci�n de la ciudad por %d1</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_MISCAST_CHANCE</Tag>
		<English>[ICON_BULLET]%d1% to be miscast</English>
		<French>[ICON_BULLET]%d1% de rater le sort</French>
		<German>[ICON_BULLET]%d1% dass der Zauber fehlschl�gt</German>
		<Italian>[ICON_BULLET]%d1% to be miscast</Italian>
		<Spanish>[ICON_BULLET]%d1% de ser lanzado mal</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_MISCAST_CHANCE_RANGE</Tag>
		<English>[ICON_BULLET]%d1-%d2% to be miscast</English>
		<French>[ICON_BULLET]%d1-%d2% de rater le sort</French>
		<German>[ICON_BULLET]%d1-%d2% dass der Zauber fehlschl�gt</German>
		<Italian>[ICON_BULLET]%d1-%d2% to be miscast</Italian>
		<Spanish>[ICON_BULLET]%d1-%d2% de ser lanzado mal</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_MISCAST_CHANCE_MODIFY</Tag>
		<English>[ICON_BULLET]%D1% to the miscasting rate</English>
		<French>[ICON_BULLET]%D1% to the miscasting rate</French>
		<German>[ICON_BULLET]%D1% zur Fehlschlagsrate von Zaubern</German>
		<Italian>[ICON_BULLET]%D1% to the miscasting rate</Italian>
		<Spanish>[ICON_BULLET]%D1% to the miscasting rate</Spanish>
	</TEXT>
<!-- End Puppet States -->
</Civ4GameText>
